AI Insights · Timothy · July 2022
Top 5 io Games on Android in France: Q2 2022 Performance
Explore the performance trends of the top 5 io games on Android in France during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top io games on Android in France demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Agar.io from Miniclip.com experienced a significant rise in weekly downloads, peaking at approximately 16K in mid-April. However, it saw a decline towards the end of the quarter, ending with around 3.4K downloads. The game's weekly revenue fluctuated, reaching a high of $466 in mid-April and closing the quarter at $204. Weekly active users saw an initial increase from 15.4K to 30.4K by mid-April, but gradually decreased to approximately 16K by the end of June.
Little Big Snake by Shockwave LLC had a relatively stable performance with weekly downloads hovering around 900 to 1K. The game's weekly revenue peaked at $489 in early May but dropped to $74 by the end of June. Weekly active users saw a slight increase from 3.5K to nearly 4K in April, then fluctuated between 3K and 3.6K for the rest of the quarter.
Snake Rivals - Fun Snake Game from Supersolid showed consistent weekly downloads, averaging around 500. The game's weekly revenue remained fairly steady, with minor fluctuations, peaking at $336 at the end of March and ending the quarter at $157. Weekly active users saw a gradual decline from 2.6K to 1.9K throughout the quarter.
Ancient Battle by Lion Studios had stable weekly downloads, ranging from 300 to 400. Weekly revenue had a notable peak of $186 at the end of May, with fluctuations throughout the quarter, ending at $157. Weekly active users decreased gradually from 1.5K to around 1.1K by the end of June.
Nebulous.io from Simplicial Software, LLC saw a significant spike in weekly downloads, peaking at 4.8K in mid-April but subsequently decreased to around 1K by the end of June. Weekly revenue had a peak of $198 at the beginning of May but ended the quarter at $62. Weekly active users increased dramatically from 3.2K to 8.6K by mid-April, then fluctuated and settled around 5.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.